Grabbing Attention Is Easy, Holding Attention Is Hard.

Bright yellow sun with a glowing halo.
ScrolL

The old world.

Media used to move in one direction.
Cable TV, cinema, print, FM radio.
You watched, you read, you listened.
The experience itself was linear.

Three shifts reshaped the attention economy.

1 GB of data for $0.08  

850Mn+ SMARTPHONE uSERS

UPI payments

The swipe before type generation.

A new generation of consumers expects every screen to respond and not just display.

They experience products. They play them. Learn from them. Talk to them. Train through them. Shop inside them. Create with them. And return to them every day.

WE CALL THIS

Interactive media.

Our annual State of India Interactive Media Report maps this consumer behavior.

THE VERTICALS

One thesis, five layers.

Interactive media is the foundation of the entire attention economy. Lumikai invests across all five layers of that foundation.

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Original IP & games

Game studios, digital content and animation/VFX. The stories, characters, gameplay and worlds that turn attention into enduring IP.

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Digital platforms

Social entertainment, audio, video, streaming, microdramas and social commerce. The venues where India's next billion hours of attention will live and audiences become communities.

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Tools, tech & infrastructure

Engines, pipelines, design systems and media infrastructure that sit behind the experiences consumers see and interact with. The picks and shovels that power digital creation and consumption.

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Frontier

AR/VR, spatial computing, AI native enterprise and consumer experiences. Where interaction is the interface, creating entirely new behaviours and markets.

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Systems of play

Gamified learning, upskilling, health and fashion. The categories where game mechanics convert need into want.

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OUR FRAMEWORK

D.O.S.E

The chemistry of attention.

The games industry mastered engagement, retention and monetisation decades ago.

Today, the best products create the same loops of reward, connection, progress and flow.  Competing for time and attention using four neurochemicals is what the games industry mastered. This is how we know whether a product will succeed or not.

D
Dopamine
Dopamine
Anticipation & Reward

The pull of the next episode, the next level or the next drop.

o
Oxytocin
OXYTOCIN
connection & trust

The live video stream where a creator actually interacts or the kids' show a parent trusts enough to hand over the headphones.

S
Serotonin
SEROTONIN
Status & progress

Streaks, ranks, badges and mastery worth bragging about.

E
Endorphins
Endorphins
immersion & flow

That hour that disappears when one hits flow state. The hardest experience to build but the strongest moat to achieve.

For founders if you are building in these sectors, we want to hear from you.